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Game Release Dates Empty Game Release Dates

Post by Legend on Wed 20 Jul 2011, 8:42 am

Here is a list I have compiled of video game release dates for the upcoming year. I thought we could use this thread to add on any other announcements of releases and such:

Key
Red = Sony Exclusive
Green = Microsoft Exclusive
Blue = Nintendo Exclusive
Orange = PC Exclusive


2011 Releases

July:
• 27th: From Dust (360)

August:
• 24th: Lord of the Rings: War in the North
• 26th: Deus Ex: Human Revolution
26th: Metal Gear Solid Snake Eater 3D (3DS)
• 30th: Madden 12

September:
• 2nd: Driver: San Francisco
• 9th: Dead Island
9th: Resistance 3 (PS3)
9th: Star Fox 64 3D (3DS)
20th: Gears of War 3 (360)
• 23rd: Child of Eden (PS3)
28th: Ico/Shadow of the • Colossus Collection (PS3)
• 30th: Fifa 12

Sep. TBA: Stronghold 3 (PC)
• Sep. TBA: X-Men: Destiny

Q3 2011:
Star Wars: The Old Republic (PC)
• Jurassic Park: The Game
• NeverDead

October:
4th: Twisted Metal (PS3)
• 7th: Dark Souls
• 7th: The Darkness II
• 7th: Rage
• 7th: WRC 2
• 14th: Forza Motorsport 4 (360)
• 21st: Batman: Arkham City
• 22nd: Pro Evolution Soccer 2012
• 28th: Battlefield 3

• Oct TBA: Spiderman: Edge of Time

November:
• 4th: Uncharted 3: Drakes Deception (PS3)
• 8th: Call of Duty: Modern Warfare 3
• 11th: The Elder Scrolls V: Skyrim
• 15th: Assassins Creed Revelations
• 15th: Halo: Combat Evolved: Anniversary (360)
• 17th: Need for Speed: The Run
• 22nd: Sonic Generations
• 25th: WWE 12

• Nov. TBA: Metal Gear Solid: HD Collection
• Nov. TBA: Michael Jackson: The Experience (3DS)

"Holiday"
• Hol. TBA: Rayman: Origins
• Hol. TBA: Mario Kart 3DS (3DS)
• Hol. TBA: Super Mario 3DS (3DS)

"Q4 2011":
• The Legend of Zelda: Skyward Sword (Wii)
• Resident Evil: Operation Raccoon City
• Silent Hill: Downpour


2012 Releases

January:
• Jan. TBA: Ghost Recon: Future Soldier
• Jan. TBA: Final Fantasy XIII-2

March:
• 6th: X-Com
• 6th: Mass Effect 3

"Q1 2012":
• Bioshock Infinite
• Street Figher X Tekken

"Q3 2012":
• Tomb Raider

"Q4 2012":
• Halo 4 (360)
• Grand Theft Auto V


TBA:

Diablo 3 (PC)(Rumoured only)
Guild Wars 2 (PC) (Listed as "2011")
• I Am Alive (Listed as "2011")

• Far Cry 3 (Listed as "TBA 2012")
Paper Mario 3DS (3DS) (Listed as "TBA 2012")
• Hitman: Absolution (Listed as "2012")
The Last Guardian (PS3) (Listed as "2012")
• Metal Gear Solid: Rising (Listed as "2012")
• Soul Caliber V (Listed as "TBA 2012") 
• Final Fantasy Versus 13 (Listed as "TBA 2012")


Last edited by Legend on Wed 20 Jul 2011, 11:08 am; edited 3 times in total
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Post by CFCNick on Wed 20 Jul 2011, 9:11 am

August 30th
Madden 12

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Post by Legend on Wed 20 Jul 2011, 9:22 am

Cheers Manning OK I've added that to the list.
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Post by Scottrf on Wed 20 Jul 2011, 9:30 am

MGS is cross platform?

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Post by Legend on Wed 20 Jul 2011, 9:45 am

Scott,

'MGS: Rising' will be released on PlayStation 3, XBox 360 and Microsoft Windows.
'MGS: HD Collection' is coming out on PlayStation 3 and XBox 360.

So I guess the answer to your question is yes, although the other upcoming game in the metal gear solid franchise, Snake Eater 3D, is only for Nintendo's 3DS. OK
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Post by TipToes88 on Wed 20 Jul 2011, 10:03 am

I am Alive? Thought that game was scrapped ages ago. They started making that in 2005, cancelled it in 2009. Did hear they were trying again but I thought that was just cowpat saying as it took so long to even take it from story board to pre production

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Post by Legend on Wed 20 Jul 2011, 10:09 am

TipToes88,

I wasn't aware of this. I will try and re-research it and see what I can find.
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Post by Legend on Wed 20 Jul 2011, 10:15 am

All I know is that Ubisoft cancelled a number of games, but I Am Alive was announced as safe. I'm still not sure about what you said, as the dates seem a little early to me. Perhaps it was another game?
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Post by liverbnz on Wed 20 Jul 2011, 10:17 am

Never knew they were making a new driver. Really enjoyed the earlier ones.

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Post by Legend on Wed 20 Jul 2011, 10:24 am

liverbnz wrote:Never knew they were making a new driver. Really enjoyed the earlier ones.

If you are interested, here is a really good preview of the game that I have read: Click Here
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Post by liverbnz on Wed 20 Jul 2011, 10:36 am

Legend wrote:
liverbnz wrote:Never knew they were making a new driver. Really enjoyed the earlier ones.

If you are interested, here is a really good preview of the game that I have read: Click Here

Any chance you could c+p that for me mate? Work server block. Rolling Eyes

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Post by Legend on Wed 20 Jul 2011, 10:45 am

First Page in spoiler
Spoiler:
When people associated with long-running video game series tell you, "We've made some real changes this time around," they generally mean that they've added a crouch button. When one of the Ubisoft Reflections team said that to me last year, however, they really weren't kidding.

Driver: San Francisco returns to the open road with a new and refreshingly weird central mechanic. For this instalment, super-cop Tanner's in a coma, and the entire game is his fantasy – a fantasy in which he can leave his body, float through the air like a paper bag blowing on the wind, and possess any passing car he chooses (again, just like a paper bag).

They've, you know, made some changes.

Last year we discovered that, in terms of multiplayer, this makes for hectic, sometimes pleasantly confusing, fun: a gear-grinding battle-racer with a back-and-forth pace that marks it out from any other driving game.

Now, with the September release approaching, Ubisoft is revealing what Tanner's medical problems mean for the single-player campaign – and it's surprisingly slick stuff.

PreviousNextView all ▸ 1/36 The menu screen suggests film director mode will return.
The new game picks up where DRIV3R left off, with Tanner's archrival Jericho about to be sentenced to life imprisonment. Despite the thudding trance bass, the opening cinematic manages to capture a real sense of seventies chase movies as it zips around the streets of San Francisco, switching in and out of split-screen while it details the villain's ingenious escape, involving an acid pill and a rocket launcher. (History records that Martha Stewart busted out of jail in much the same way.)

Jericho and Tanner may be the leads, but the game's steadily introducing the real star of the show every time the camera swoops down an alleyway or zips around a hairpin. San Francisco's not a hugely detailed place by Liberty City standards, perhaps, but as soon as you're allowed to get behind the wheel of Tanner's Challenger, it's clear that it's a lovely playground, both airy and intricate.

The sun's shining, there's a natural mixture of great straights and panicky corners, and cars have a genuine sense of connection to the road. The whole thing purrs along at 60 fps, too. Nice work!

Pretty soon, we're squealing through downtown traffic in pursuit of an armoured car with Jericho at the wheel. Threading through the oncoming lane's a responsive joy in Tanner's Dodge, and there's just enough time to run through some pedestrians to see how they scatter – pretty convincingly – and plough into a VW Beetle – just because it's a VW Beetle – before things start to get serious.

The Challenger's handbrake turn into a tight alleyway, trash flying and tyres wailing, is as good a signature move as some games ever get. Driver nails the moment beautifully, but San Francisco's true defining idea is just about to be introduced, after a head-on collision sees Tanner waking up – or at least thinking he's waking up – to discover he's emerged from the crash with the unlikely ability to leap out of his body and into the souls of other drivers.

And so one tap of a face button sends you into shift mode, pulling the camera up out of your car, and allowing you to float over the streets of the city. You'll be able to upgrade shift powers over time, lofting you higher and higher into the sky, but even at an early stage you can twin-stick your way around a decent chunk of real estate, hovering over cars to see a breakdown of their basic stats, before diving into them.


Whenever Tanner shifts into somebody else's body, players will still see Tanner, while any NPCs travelling with him will see the person he's inhabiting, Quantum Leap-style. In-car conversations are delivered via nicely animated picture-in-picture moments, and Ubisoft's busy filling the traffic jams of San Francisco with interesting characters to drop in on.

The game's first mission, for example, sends you into the body of an ambulance driver, and sees Tanner unwittingly responding to his own RTA. It's potentially rather confusing, but the emphasis isn't on your super-cop's metaphysical bewilderment so much as getting a sense of how nuanced the steering models are in this game.

Page 2
Spoiler:
Taking the hefty bovine bulk of an ambulance through traffic is a very different business to gunning the Challenger across town, and this is just the start of things: each car in the city – for the first time in the series, the vehicles are licensed real-world models – has its own personality and its own quirks, as well as its own bickering occupants.

When you finally ditch the ambulance, the scope of Driver starts to expand as the structure moves between story missions – as Tanner masters his out of body powers and tries to track down Jericho – and city missions, which are one-off events needed to unlock new parts of the main campaign.

All missions are marked on the shift map as icons hovering over cars, and there's a lovely disembodied sense to your ghostly wandering as you pass back and forth over the silvery urban sprawl looking for something fun to do.

The action's delivered with surprising wit, too. The first city challenge we try out drops us into a sleek new Ford GT and hands us a very simple agenda: floor the car and overtake 10 other vehicles, before battling through a series of increasingly dangerous stunts on one of San Francisco's notorious hairpins.

It's pretty basic stuff, but it's brought to life by the fact that there's a smarmy car salesman in the passenger seat, switching between naff patter and outright fear as we weave in and out of the oncoming lane.

PreviousNextView all ▸ 1/14 You'll have to unlock the city by the looks of it – the game currently fences you in with glowing neon walls from time to time.
The second city mission returns to more familiar Driver territory, with Tanner zipping behind the wheel of a police car chasing after a felon. It's a chance to introduce the takedown mechanic, which is pure Chase HQ – ram your rival until his meter runs down – and it niftily explains the getaway system, too, which, with a lift from just about everywhere, has criminals attempting to escape from a circular hot zone and then remain outside of it for a limited period.

Subsequent missions retain the same mixture of scripting wit and simple mechanics – there are races, takedown events and more stunt runs, one of which is dressed up as a disastrous teenage driving lesson – and it steadily becomes apparent that there's a strategic component to shifting that means it's far more than just a gimmicky way of accessing new content.

In one standout encounter, for example, Tanner aids a deranged film crew in its quest to capture speeders, epic drifts, and head-on collisions. It involves pulling off a series of specific moves within a certain area of the city and that, in turn, involves shifting around and finding the right cars for each job - and even speed-shifting back and forth between two vehicles as you micro-manage pile-ups.

Meanwhile, the first half hour of the game has the developers steadily piling on interesting wrinkles: garages that you can open up for fast travel or to purchase and upgrade cars, a ram move that has to be charged before you can blast into other vehicles in a rather Wheelman-esque manner, and a speed boost that sends the screen into a rattling, juddering frenzy.

PreviousNextView all ▸ 1/3 The game includes 140ish licensed vehicles. Sadly, yes, one of them is the current VW Bug.
Elsewhere, the story focuses on Tanner trying to understand what's happened to him, while his coma intrudes in a range of ways that my Haight-Ashbury Geiger Counter registers as "mild trippiness".

Billboards will suddenly turn black and tell Tanner to wake up, while a radio call he ignores early on is actually an urgent request for officers to attend the scene of his own real-world injuries.

For the most part, though, Driver: San Francisco plays it relatively straight, opting to ignore a dreamscape of red rooms and dancing dwarfs, and refusing to send you – oh, I don't know – chasing after a giant Oreo cookie as it bounces catastrophically through Fisherman's Wharf. (DLC, please.)

Driver: San Francisco's shift mechanic might seem crazy or even desperate when it's tucked into the slide deck of a developer's PowerPoint display. In reality, though – a tricky concept with this particular game – it's done nothing less than defibrillate a franchise that might otherwise have flat-lined amidst the cheesy riot of Saints Row and the increasingly grim preoccupations of recent GTAs.

It's by no means certain that all this body-hopping will keep a simple mixture of stunts, races, and takedowns fresh by itself, but from a limited glimpse of the main campaign, Ubisoft's oddball open-worlder is a very entertaining prospect. The writing is full of personality, the cars have genuine character, and that weird, spectral gimmick at the centre of it all has a lot of potential.
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Post by TipToes88 on Wed 20 Jul 2011, 10:57 am

Just stuff I heard on forums a while back then forgot about it. You actually reminded me about it and I've since found this https://www.youtube.com/watch?v=VxFMwueQbKk so looks like I heard wrong. My bad

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Post by Beer on Wed 20 Jul 2011, 10:59 am

GTA V - Fall 2012

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Post by sodhat on Wed 20 Jul 2011, 11:06 am

October
• 21st: Batman: Arkham City
• 22nd: Pro Evolution Soccer 2012

That's my November and December sorted then.

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Post by Legend on Wed 20 Jul 2011, 11:09 am

Cheers CJ OK
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Post by The Galveston Giant on Sat 23 Jul 2011, 4:38 pm

Clarke James wrote:GTA V - Fall 2012

Get in there, nice thread Legend, will get a decent look through it soon.
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Post by Fernando on Sat 23 Jul 2011, 4:42 pm

23rd sept F1 2011

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Post by az1988 on Sat 30 Jul 2011, 2:34 pm

its all bout 11-11-11 Syrim!

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Post by The Galveston Giant on Sun 31 Jul 2011, 1:27 am

Yeah looking forward to Skyrim
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Post by AberdeenSteve on Sun 31 Jul 2011, 10:15 am

Anyone got a clue when the 2012 edition of Football Manager is released?

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Post by Dass on Sun 31 Jul 2011, 12:00 pm

No information as of yet Steve, though it will be sometime between between the last week of Oct and first week of Nov give or take a few days.

Based on previous releases SI like to give information around August sometime on expected release with the demo coming out around a month prior to release.

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Post by AberdeenSteve on Sun 31 Jul 2011, 12:09 pm

Dass wrote:No information as of yet Steve, though it will be sometime between between the last week of Oct and first week of Nov give or take a few days.

Based on previous releases SI like to give information around August sometime on expected release with the demo coming out around a month prior to release.

Brilliant, thanks mate. They've been strangely tight lipped so far about this years release. Looking forward to it nonetheless.

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Post by The Galveston Giant on Sun 31 Jul 2011, 9:17 pm

Dead Rising 2: Off The Record - October 14, 2011.
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Post by Madrox on Sun 31 Jul 2011, 11:41 pm

I'd add an extra 12 months onto Final Fantasy XIII-2 knowing Square Enix

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